/*********************************************************************************
 * Software License Agreement (BSD License)
 * Copyright (c) 2012, Carlos D. Correa (info@ngraph.org)
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of netzen nor the
 *    names of its contributors may be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *********************************************************************************/
#ifndef NODE_H
#define NODE_H

#include <vector>
#include <set>
#include <string>
#include <map>

#include "property.h"
#include "propertyBag.h"
#include "edge.h"

using namespace std;


class Node: public PropertyBag {
 protected:
  int index;

  float x, y;
  float size;
  string label;
  bool selected;
  bool visible;
  int degree;
  int time;
  string property;

 public:
  vector<Edge*> edges;
  Edge* * implicitEdges;
  Edge * addEdge(Node *n);
  int findEdge(Node *n);
  Edge * getEdge(int j);

  int sizeImplicit;
  bool hasImplicitEdges() { return implicitEdges!=NULL; }
  Edge * addImplicitEdge(Node *n);
  void createImplicitEdges(int N, vector<Node*> nodes);
  void destroyImplicitEdges();
  Edge *getImplicitEdge(int n);

  Node();
  Node(const char*);
  ~Node();

  void setIndex(int n);
  int getIndex();

  bool operator==(Node &b);
  bool operator==(int idx);

  void setSize(float r);
  float getSize();

  void setLabel(string label);
  string getLabel();

  void setSelected(bool value);
  bool isSelected();

  void setVisible(bool visible);
  bool isVisible();

  bool hasEdge(int j);
};


#endif
